Jesús Moreno León

Technology-enhanced learning · Computational Thinking
(+34) 913778324 · jml@jemole.me

I work at the National Institute for Educational Technologies and Teacher Training (Ministry of Education, Spain), where I lead CodeEducaLAB, a project to include computational thinking skills in the national curriculum. I am also part of the the KGBL3 research group at Universidad Rey Juan Carlos, where we develop Dr. Scratch, and I volunteer at Programamos (We Code), a non-profit organization supporting educators in bringing computer programming to schools.

Publications

[1] Jesús Moreno-León, Gregorio Robles, and Marcos Román-González. Towards data-driven learning paths to develop computational thinking with Scratch. IEEE Transactions on Emerging Topics in Computing, PP(99):1--1, 2017. [ bib | DOI | Draft copy ]
[2] Jesús Moreno-León, Marcos Román-González, Casper Harteveld, and Gregorio Robles. On the automatic assessment of computational thinking skills: A comparison with human experts. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, CHI EA '17, pages 2788--2795, New York, NY, USA, 2017. ACM. [ bib | DOI | Draft copy ]
[3] Marcos Román-González, Jesús Moreno-León, and Gregorio Robles. Complementary tools for computational thinking assessment. In CTE 2017: International Conference on Computational Thinking Education 2017, pages 154--159, July 2017. [ bib | Draft copy ]
[4] Efthimia Aivaloglou, Felienne Hermans, Jesús Moreno-León, and Gregorio Robles. A dataset of scratch programs: scraped, shaped and scored. In Proceedings of the 14th International Conference on Mining Software Repositories, pages 511--514. IEEE Press, 2017. [ bib | Draft copy ]
[5] Gregorio Robles, Jesús Moreno-León, Efthimia Aivaloglou, and Felienne Hermans. Software clones in scratch projects: On the presence of copy-and-paste in computational thinking learning. In Software Clones (IWSC), 2017 IEEE 11th International Workshop on, pages 1--7. IEEE, 2017. [ bib | Draft copy ]
[6] Jesús Moreno-León, Gregorio Robles, and Marcos Román-González. Examining the relationship between socialization and improved software development skills in the Scratch code learning environment. J. UCS, 22(12):1533--1557, 2016. [ bib | Draft copy ]
[7] Jesús Moreno-León, Gregorio Robles, and Marcos Román-González. Code to learn: Where does it belong in the k-12 curriculum? Journal of Information Technology Education: Research, 15:283--303, 2016. [ bib | Draft copy ]
[8] Marcos Román-González, Juan-Carlos Pérez-González, Jesús Moreno-León, and Gregorio Robles. Does computational thinking correlate with personality?: the non-cognitive side of computational thinking. In Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, pages 51--58. ACM, 2016. [ bib | Draft copy ]
[9] Jesús Moreno-León and Gregorio Robles. Code to learn with scratch? A systematic literature review. In Global Engineering Education Conference (EDUCON), 2016 IEEE, pages 150--156. IEEE, 2016. [ bib | Draft copy ]
[10] Jesús Moreno-León, Gregorio Robles, and Marcos Román-González. Comparing computational thinking development assessment scores with software complexity metrics. In 2016 IEEE Global Engineering Education Conference (EDUCON), pages 1040--1045, April 2016. [ bib | DOI | Draft copy ]
[11] Jesús Moreno-León, Gregorio Robles, and Marcos Román-González. How social are Scratch learners? A comprehensive analysis of the Scratch platform for social interactions. In FLOSS Education and Computational Thinking Workshop. 12th International Conference on Open Source Systems, pages 19--26, 2016. [ bib | Draft copy ]
[12] Jesús Moreno-León, Gregorio Robles, and Marcos Román-González. Dr. scratch: Automatic analysis of scratch projects to assess and foster computational thinking. RED. Revista de Educación a Distancia, (46):1--23, 2015. [ bib | Draft copy ]
[13] Jesús Moreno-León and Gregorio Robles. Dr. scratch: A web tool to automatically evaluate scratch projects. In Proceedings of the workshop in primary and secondary computing education, pages 132--133. ACM, 2015. [ bib | Draft copy ]
[14] Luis Alberto Calao, Jesús Moreno-León, Heidy Ester Correa, and Gregorio Robles. Developing mathematical thinking with Scratch: An experiment with 6th grade students. In Design for Teaching and Learning in a Networked World, pages 17--27. Springer, 2015. [ bib | Draft copy ]
[15] Jesús Moreno-León and Gregorio Robles. Computer programming as an educational tool in the English classroom: A preliminary study. In Global Engineering Education Conference (EDUCON), 2015 IEEE, pages 961--966. IEEE, 2015. [ bib | Draft copy ]
[16] Jesús Moreno-León and Gregorio Robles. The Europe code week (CodeEU) initiative: Shaping the skills of future engineers. In 2015 IEEE Global Engineering Education Conference (EDUCON), pages 561--566. IEEE, 2015. [ bib | Draft copy ]
[17] Jesús Moreno and Gregorio Robles. Automatic detection of bad programming habits in Scratch: A preliminary study. In 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, pages 1--4, Oct 2014. [ bib | DOI | Draft copy ]

Talks and other publications

  • El impacto de la inteligencia artificial y la robótica en el futuro de la administración pública. National Congress on Innovation for Public Services. Madrid, 2018.
  • El repositorio de proyectos Scratch: nuevas oportunidades de investigación y su impacto en la educación. eMadrid Seminar on Computational Thinking. 2017.
  • Computational thinking across the curriculum. eSkills course webinar. European Schoolnet Academy, 2016.
  • Participación de ATI en la red de especial interés “Computing at Schools”. Revista Novática. Especial 40º aniversario: "Año 2025: El futuro de la Informática". p 7. 2015.
  • La programación informática y el desarrollo del pensamiento computacional en la educación. VII Jornadas iTIC, Comunidad de Madrid. 2015.
  • Innovación Ciudadana: Inteligencia colectiva para el empoderamiento glocal. Capítulo "Innovación para el empodaramiento ciudadano: Programamos". 2015.
  • Dr. Scratch: análisis de proyectos Scratch para medir el desarrollo del pensamiento computacional. eMadrid Seminar on Computational Thinking. 2015.
  • Spanish translation of "Creative Computing. Karen Brennan, Christan Balch, Michelle Chung, Harvard Graduate School of Education". 2015.
  • "La programación informática como herramienta educativa", Openclass UNIR, 2014.
  • El proyecto programamos: educando para el futuro. II National Congress of Computer Science Teachers (Spain). 2014.
  • Pentesting con Foca. Chema Alonso. 0xWord. 2013. (Collaborator).
  • An e-learning Role Playing Game: Trials using LMS (Moodle) and Micro-Blogging (Twitter). G. Robles, J. González Barahona, J. Moreno. I Jornadas en Innovación y TIC Educativas. 2010.
  • FAVS, una herramienta para la creación y gestión de planetas de blogs docentes. J. Moreno, G. Robles, J. González Barahona. Conferencia sobre Software Libre en Educación Superior. 2008.

On the news

InEvery Crea

Google RISE awards

EU Code Week

En Red

Ideas al sur

Historias de luz

El Confidencial

El Confindencial

La Vanguardia

La Vanguardia

El País

ElPaís

El Diario

ElDiario.es

Público

Público

El Confidencial

El Confidencial

EuropaPress

EuropaPress

eSkills for Jobs

TVE

WorldSkills

Conectados

Diario de Sevilla

Diario de Sevilla

TVE

Awards & Achievements

  • Serving on the CSTA (Computer Science Teachers Association) International Committee, since 2017
  • Spanish representative at CEPIS (Council of European Professional Informatics Societies) Computing in Schools network, 2015-2017
  • Google RISE Award 2016: recoDery, healing with coDe
  • EU Code Week national ambassador (European Commission), 2014-2016
  • Best paper award at IEEE Global Engineering Education Conference 2015, Abu Dhabi.
  • Google RISE Award 2015: Dr. Scratch
  • Innovation projects for education 2012: Implementation of an IaaS solution with OpenStack for the deployment of services in the cloud